Travel board game apparatus

ABSTRACT

A competitive travel game including a playing board depicting a map with interconnecting sets of linear continuums, hereafter referred to as &#39;&#39;&#39;&#39;lines&#39;&#39;&#39;&#39;, each set of lines being a readily distinguishable entity; including ownership cards, each of the latter being in a one-to-one correspondence with a prespective set of lines, and each said ownership card imprinted with a reduced-scale configuration identical to its corresponding set of lines on the playing board; including a move selection device exemplified by a distinctive destination spinner which randomly selects specifically identified points on the lines and points of intersection of the lines on the playing board, said points of intersection hereafter referred to as cities, in accordance with predetermined odds that any particular point will be selected; and including a pay-off chart listing the various reimbursements to players for &#39;&#39;&#39;&#39;traveling&#39;&#39;&#39;&#39; between any two of the said cities or specifically identified points.

United States Patent [191 Erickson Mar. 26, 1974 TRAVEL BOARD GAMEAPPARATUS [76] Inventor: Robert s. Erickson, 2207 N. [57] ABSTRACTVictoria, Santa Ana, Calif, 92706 A competitive travel game including aplaying board depicting a map with interconnecting sets of linear [22]Flled' 1972 continuums, hereafter referred to as lines, each set [21]Appl. No: 243,693 of lines being a readily distinguishable entity;including ownership cards, each of the latter being in a one to-onecorrespondence with a prespective set of lines, [52] 3.5. CI 273/134 AC,2734;4l0R and each said Ownership Card imprinted with a CI. t 4 ducedscale configuration identical to its correspond- Field of Search S ofnes n t oa i clud ng a mo e selection device exemplified by adistinctive destina- [5 6] References Cited tion spinner which randomlyselects specifically identi- UNITED STATES PATENTS fied points on thelines and points of intersection of 707,469 8/1902 Wayts 273/134 AC thelines on the playing board, said points of intersec- L J 1920 ag e t273/ 134 ES tion hereafter referred to as cities, in accordance with3368316 2/1968 et 273/134 AC predetermined odds that any particularpoint will be Schmm selected; and including a pay-off chart listing thevari- 2:473:675 6/1949 Boreszewski 273/141 R Ous relmbursemems toplayers for traveling Primary Examiner-Delbert B. Lowe Attorney, Agent,or Firm.lones, Thomas & Askew tween any two of the said cities orspecifically identified points.

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SHEET 3 OF 4 Lo isville Nashville PATENTEBHARZB i974 SHEET h F 4Baltimore Billi Buffalo ington 0 Atlanta Albany Atlanta Baltimore BillinS Birmin ham 11 Boston 1.5

Buffalo 2.5

Butte Tam a 13 4510 Washin to 4 e5 5 BOSTON 8 MAINE Porllund AlbanyBaslun x GULF MOBILE k aonlo Mobile TRAVEL BOARD GAME APPARATUS Thisinvention relates in general to games and in particular to aneducational game in association with a playing board depicting a numberof freight carrier routes which allow each player to act both as afreight agent and as an entrepreneur, by moving tokens in associationwith the playing board. The express goal of each player consists ofbeing the first player to amass a given amount of playing money, byusing the above devices and by playing according to the following rulesof play, and of returning to the specifically identified point of theplaying board from which he began.

Accordingly, it is an object of the present invention to provide a noveland improved game apparatus.

It is another object of the present invention to provide game apparatusutilizing a novel arrangement of playing board and associated apparatus.

It is still another object of the present invention to provide a gamewhich enables the players to simulate movement along a plurality ofdistinguishable paths.

It is yet another object of the present invention to provide an improvedgame including a playing board which enables players to simulatemovement along paths corresponding to actual routes of travel.

Still another object of the present invention is to provide aneducational game which provides the players with a working knowledge ofthe relative sizes and locations of cities, distances between cities,existing commercial means of travel between cities, and some of thecompetitive factors involved in the operation of a service to move goodsbetween cities.

Other objects and many of the attendant advantages of the presentinvention will become more apparent from consideration of the followingdisclosed embodiment thereof, including the attached drawings, in which:

FIG. I shows a plan view of a playing board according to an embodimentof the present invention;

FIG. 2 shows a plan view of an enlarged portion of the playing boardshown in FIG. 1;

FIG. 3 is a plan view showing the arrangement of a move selection deviceaccording to an embodiment of the present invention;

FIGS. 4 and 5 show two examples of ownership cards according to thedisclosed embodiment of the present invention;

FIG. 6 shows exemplary portions ofa payoff chart according to thedisclosed embodiment; and

FIG. 7 shows portions of a price chart according to the disclosedembodiment.

Stated in general terms, the present invention provides a representationof an extant transportation network comprised of two or more possiblealternative routes of travel between predetermined locations. Thelocations may be representative of actual cities, and the transportationnetwork may be representative of actual transportation carriers such asrailroads and/or airlines either as currently existing or as existent ata time in the past. The depicted transportation network may be dividedinto segments which are representative of geographical regions. Eachplayer of the game moves along the transportation network on a routerandomly determined by a move selection device and obtains the right topurchase unowned segments of the transportation route, or incurs theobligation of paying rent to another player who happens to own thetransportation network segment traveled on.

Stated more particularly with respect to the Figures, there is shown anembodiment of the present invention including a playing board showngenerally at 10 and having a base configuration including a map 11 ofselected trunk line railroads of the United States of America circa1950, each separate railroad preferably having its set of linesdisplayed in a unique fashion on an actual playing board through the useof different colors and different patterns of linear continuums. Thisdistinctively delineated railroad map llll also includes printedidentification of the sets of lines or railroads; of the specificallyidentified points or cities; and of a number of regional areas, such asnortheast, southeast, and the like. The particular regional areas, sevenin number in the disclosed embodiment of the invention, are delineatedon the map lll by distinctive lines 12.

A more detailed view of the map ll 1, as shown in FIG. 2, depicts anenlarged view of the upper right-hand portion of FIG. 1 showing segmentsof the north central, northeast, southeast, and south central regionsdelineated by the lines 12. It can be additionally seen from FIG. 2 thatthe map 11 includes a number of distinctive lines representingparticular railroads connecting various ones of actual cities depictedon the map. For example, distinctive railroad line 13 representing the8&0" railroad is shown interconnecting cities such as Chicago,Pittsburgh, Cincinnati, and Washington. Another distinctive railroadline 14 represents the NYC or New York Central line and extends betweencities such as New York, Albany, Buffalo and the like.

Although the disclosed embodiment of the present invention attempts tolend realism to this game by depicting actual historically existing;railroad lines more or less along the actual routes of such lines, itwill be understood that these actual representations can be substitutedby fictitious railroad lines extending along the same or other routes.Moreover, it will be apparent that the present game is not limited todepiction of railroad lines, and can include other modes oftransportation, such as air and sea, either separately or incombinations of transportation types.

A set of ownership cards is provided corresponding with each of therailroads depicted on the playing board 10. Each of these ownershipcards, as shown in the examples depicted in FIGS. 4 and 5, contains areduced-scaled representation of the route which a railroad contains onthe map 1 l, as well as the name of the railroad and the assigned priceof the railroad in playing money. The ownership cards may be selected tohave a number of distinct sizes. For example, a relatively small sizeownership card, as shown by the card 14 in FIG. 4, can be used forrailroads having relatively short lines; similarly, a relatively largecard as shown at 15 in FIG. 5 may be used to depict railroads havingrelatively long lines. Although only two sizes of ownership cards aredepicted, it will be appreciated that a third size or additional sizescan be designated for other arbitrarily defined classes of railroadsizes, such as middle-sized railroads and the like. In the presentexample, twenty-nine separate railroads are depicted on the map 11 ofthe playing board and so twenty-nine separate ownership cards areprovided. according to the invention.

A move selection device such as the destination spinner 19, illustratedin FIG. 3, includes a surface 20 upon which are inscribed a plurality ofconcentric bands of different colors and corresponding in number to thenumber of geographical regions defined on the map 11. The bands aredisposed around an innermost circle 21, and each of said concentricbands represent corresponding ones of the geographical regions on theplaying board and include coloring or other distinctive indicia as to beobviously associated with the corresponding specific geographic regionon the playing board map 11. For example, the northeast region on theplaying board map 11 may be colored blue, and the band 22 representingthe northeast" region on the destination spinner can be correspondinglycolored blue. The bands are divided into sectors bounded by straightboundary lines as at 23 running from the outer side of the band to itsinner edge, so that if all of the boundary lines between the sectorswere extrapolated toward the center of the spinner they would meet at apoint in the center of the central circle 21. Obviously, each sector ofa band thus spans a fraction of the total 360 defined by that concentricband, if one considers the hypothetical angle at the center of thespinner created by extrapolating the boundary lines of the sectorstoward the center. Furthermore, each said sector may be identified byname within its confines.

Each sector is assigned a city name and is awarded a fraction of itsassociated bands total circumference in accordance with the importanceof the city which said segment represents. Similarly the innermostcircle 21 is subdivided into sectors, seven in number, by straight linesrunning from the circumference of the circle to its center. Each sectorof this innermost circle 21 represents a geographical area rather than acity, and thus also represents one of the outer concentric bands; eachsaid innermost sector is printed within its confines with the name ofthe geographical area it represents and is also provided with thatgeographical areas assigned color or other distinctive indicia. Also,the said innermost sectors are awarded fractions of the total 360 of thecircle according to the assigned importance of the geographical areaswhich the sectors represent. Upon the center of the innermost circle isaffixed a freely rotating pointer or spinner 24 which pivots centrallyupon the board or plate. Thus, according to predetermined odds basedupon the arcs assigned to the various sectors of the aforementionedconcentric bands and innermost circle, a player may randomly select anycity on the playing board. Although the spinner 24 is depicted in FIG. 3as an arm extending radially from the center, it will be understood thatthe spinner will include an appropriate portion extending a distancebeyond the center to balance the spinner.

To select a city, the player spins the spinner 24 and observes only theinnermost circle 21 with the sector upon which the spinner comes to restbeing the geographical area specified. The player then spins the spinner21 a second time, and observes only the concentric band associated withthe innermost sector previously specified, with the sector within suchband upon which the spinner comes to rest being the city selected.

Also coordinated with the playing board is the pay-off chart 30, asillustrated in FIG. 6, which includes a fragmentary showing of a matrixof numbers bordered on any two perpendicular sides by a column 31 and arow 32 of all the printed names of the cities on the playing board, saidcities being preferably arranged in alphabetical order, with the totalnumber of cities listed in a one-to-one correspondence with both thenumber of columns and the number of rows in the matrix of numbers. Theaforementioned matrix of numbers is derived like a standard mileagechart, with a number situated in the intersecting space where thestraight lines from each side of the name of one city in the verticalcolumn of cities and the straight lines from each side of the name ofone city in the horizontal column of cities intersect to form rightangles. Said number in the intersecting space is a measure of theshortest distance along the lines on the map 11 between the two citieslisted on the perpendicular borders which intersect at said intersectingspace. The actual numbers on the pay-off chart can represent cashpayments for completing movement between the various listed cities.

The game employs a plurality of mutually distinguishable playingcounters or tokens, not shown, one for each player; the tokens may be ofany shape desired so long as the shape suits the intended purpose ofoccupying one point on the lines of the playing board. In addition to aplaying token, each player is furnished with a price card 35 as depictedfragmentarily in FIG. 7 and listing each separate railroad and itsassigned cost in playing money. A pair of conventional dice, also notshown, is provided, with each die having six sides marked with a dot ordots from one to six, inclusive, in number. Finally, a part of the gameis the previouslymentioned playing money in appropriate denominationssuch as bills of $500; $1,000; $5,000; $10,000; and $20,000.

THE PLAYING RULES Preparation For Play Each player is a hypotheticalfreight agent, moving imagined consignments of goods over the railroadson the playing board 10 for a fee. The game requires three specialservices: someone functions as the banker; someone operates thedestination spinner 24; and someone reads the pay-off chart. Before playcommences, the banker gives each player a railroad price card 35 and hisinitial stake of $10,000, which may consist of one $5,000 bill, four$1,000 bills, and two $500 bills. Each player rolls the dice and thehighest thrower goes first, with subsequent turns passing to players ina clockwise direction around the board. The first player selects aplaying token and places it on one of the sixty-six cities representedon the playing board 10. This city is thereafter designated as thisplayers Home Port City, and another player cannot select it as his ownHome Port City.

The Play Of the Game The destination spinner operator gives the firstplayer his first Intermediate Destination. He does this by spinning thedestination spinner 24 twice as explained above. It is the interim goalof the player to move his token along the lines on the board from hisHome Port City to the first assigned Intermediate Destination City. Hemoves by throwing the dice and by moving the same number of spaces asthe number of dots appearing face up on the dice, along the route of hischoice. He cannot skip a turn, but must roll the dice and move the totalamount shown (if applicable as explained below). Initially, allrailroads are bank-owned. Movement on one or more of the bank-ownedrailroads during one turn costs the player a total of $1,000. Althoughhe pays the bank, it is the responsibility of all other players toinsure that he pays.

The next player proceeds in a similar fashion--picking a token and aHome Port City, obtaining his first 1ntermediate Destination, rollingthe dice, moving his token, and paying the bank $1,000. At any timeduring the game that a player rolls double sixes, he rolls one die againand moves his token 12 spaces plus the number shown. Should hisDestination be less than 12 spaces away when he rolls double sixes, theplayer moves his token to the Intermediate Destination along the routeof his choice, and after completing necessary transactions, he throwsone die and moves that number of spaces in the same turn in any desireddirection. Once a player removes his hand from his token, the move maynot be taken back. Also, a token may not double back on its own pathduring any one turn. (Exception: if double sixes are rolled the playermay leave his destination by the same path on which he entered in thesame turn.)

Play continues until a player reaches his assigned first IntermediateDestination. Unless he has rolled double sixes the player forfeits theunused portion of his roll. The player informs the pay-off chart readerthat he has traveled from city A to city 8" and he receives a paymentfrom the bank as specified by the pay-off chart 30.

After having thus reached a destination, the player has the option ofbuying a railroad. Naturally, to buy a railroad a player must havesufficient funds and the railroad cannot be owned by another player. Ifhe does buy a railroad he pays the bank the price of that railroad asposted on both the railroad price chart 35 and on the ownership card inquestion. The buyer receives in return the ownership card. On his nextturn, the player requests a new intermediate Destination and proceedsthere in a similar fashion. Should the first spin by the destinationspinner 24 operator land on the geographical area in which therequesting player is already situated, the requesting player may chooseany geographical area for his next intermediate Destination. Thedestination spinner operator then spins a second time to indicate thespecific city to which the player must next journey.

The owner of a railroad is entitled to two things: free passage on thatroad and a rent if another player uses any part of that road. That is,when a player moves between two or more points on the board connected bya railroad owned by another player, he owes that player a rent.Initially, this rent is $5,000. However, this rent is payable only uponrequest. The owner must ask for this rent; the trespasser need notvolunteer the fee; and other players may not point out or even hint thatan owner is apparently failing to collect. Two rolls of the dice aftermovement ofa token, rents owed by that token may no longer be collected.Futhermore, a player need not call out the identities of lines hetravels upon (although he must physically touch his token to each pointalong his route), so that when plural parallel routes exist on the map11 and the specific parallel line utilized is in question, it is theresponsibility of the owner to ask the traveler which line he used.

No matter how may foreign-owned railroads a person moves upon in asingle turn, the rent is paid only once if these foreign-owned railroadsare all owned by the same opponent. But if railroads owned by two ormore different players are utilized during a single turn, each ownerreceives the total rent. Also, the bank is entitled to its rent of$1,000 if an unowned line (or lines) is used in conjunction with anowned line (or lines). Thus, one $5,000 rent is payable whether a playeruses one link in one foreign railroad or many links in many foreignrailroads, all owned by one opponent; yet two $5,000 rents are owed if aplayer uses railroads owned by two opponents in one turn.

Obviously, as the game progresses and more and more railroads arebought, the importance of owning a well-balanced and strategic system oflines increases, so that a minimum number of rents are paid to opponentsand a maximum number of rents are collected. The merit of well plannedpurchases is further displayed if the game shifts into its high-stakesstage, for when all railroads on the map 111 have been purchased, thebasic rent for travel on an opponents line(s) doubles to $10,000.

After a turn, a token is considered to be established on all railroadsthat touch the exact point upon which the token rests. When a railroadwhich an established token is situated upon is bought by an opponent,the established player owes the new owner a rent of $1,000, rather than$5,000 and rather than $1,000 to the bank, should the established playeruse that railroad during the next turn. If the last railroad is boughtafter a player becomes established on a specific railroad, when he movesthe player owes $5,000 instead of the normal $10,000 to the owner. Theestablished rates remain in effect as long as the token remains on theestablished line. But if a token at any time leaves the links of theline it is established upon, that token loses its status and it revertsto paying normal rents when it returns to the formerly established line.

Railroads may be traded at any time, and may be auctioned off if theowner has less than $150,000 of playing money. Should a player haveinsufficient funds to pay off a debt, he must sell one or more of hisrailroads. (If he has none to sell, he is declared to be bankrupt and iseliminated from the game). When a player announces that a certainrailroad is up for auction, he must sell that railroad to the highestbidder. The minimum bid is k purchase price. If no one bids, the bankbuys the railroad back for V2 purchase price. if $10,000 rents are ineffect, they will revert to $5,000 until the railroad is again boughtfrom the bank.

The Rover Period The game shifts into its final phase when a playerdecides he is capable of achieving his objective: to reach his Home PortCity with at least $200,000 cash. He must declare that he is going forhome at the start of his turn after having reached an IntermediateDestination on his previous turn. Should the unlikely situation occurthat the declarers last Intermediate Destination just happened to be hisHome Port City also, he qualifies as winner immediately and the game isover. Otherwise the destination spinner operator gives the declarer anAlternate Destination, although the declarer attempts to go to his HomePort City.

The declarer becomes vulnerable to a special rover play when he startsfor home, thereby necessitating a provision for the AlternateDestination. For once he starts for home, the declarer must pay anopponent $50,000 if the opponents token should land on or pass over thepoint occupied by the declarer. One declarer may collect from another(if there are two or more at the same time). But each declarer may behit only once before he reaches his Home Port City (or AlternateDestination). If the declarer is hit by a rover and abandons his plan togo to his Home Port City (for a lack of funds), he can immediatelyproceed to the previously announced Alternate Destination (no longvulnerable to rovers). Upon arrival at his Alternate Destination, thedeclarer is paid by the bank according to the Pay-Off Chart for a runfrom his last Intermediate Destination to the Alternate Destination. Onhis next turn be may choose either to declare for his Home Port Cityagain and again become vulnerable to all rovers, or to revert to normalplaying status and go to another Intermediate Destination. A player, bycollecting sufficient money either through rents or by being a rover,may not proceed directly to his Home Port City to win the game, but mustreach his assigned Intermediate Destination and on his next turn declarethat he is going for home.

The first declarer to reach his Home Port City with at least $200,000wins. Obviously, it is of paramount importance to prospective roversthat they know when another players cash-on-hand is approaching$200,000. So that each player need not keep his own running record ofevery other players cash level, a player may ask another player at anytime if he has $150,000 or more. If the answer is yes, the questionedplayer must tell everyone exactly how much money he has; if the answeris no, he does not.

It should be understood, of course, that the foregoing relates only to apreferred embodiment of the present invention and that numerousmodifications or alterations may be made therein without departing fromthe spirit and the scope of the invention as set forth in the appendedclaims.

What is claimed is:

1. Travel game apparatus comprising:

a playing board defining an overall geographical area;

a first set of indicia on said playing board defining a plurality ofdistinct regions of said overall geographical area;

a second set of indicia on said playing board defining a plurality ofpredetermined destination locations on said geographical area;

a third set of indicia on said playing board defining predeterminedpaths interconnecting said predetermined destination locations definedby said second set of indicia;

said predetermined paths extending across at least some of said firstset of indicia defining said distinct regions;

destination selection means having a plurality of first locations eachof which is defined by indicia uniquely corresponding to a particularone of said distinct regions and to particular predetermined destinationlocations in said distinct regions;

said destination selection means comprising indicia defining a pluralityof second locations corresponding to said distinct regions, said secondlocations corresponding in number to said plurality of first locationson said destination selection means and providing a said second locationuniquely corresponding to each of said first locations; and

said destination selection means additionally comprising meansselectively operative to select in a random manner any of said secondlocations and additionally selectively operative to select in a randommanner any of said predetermined destination locations in said firstlocations.

2. Apparatus as in claim 1, wherein:

each of said first locations on said destination selection means isdivided into a number of sublocations each of which corresponds to acertain destination location defined on said playing board by saidsecond set of indicia;

said sublocations including said indicia corresponding to at least someof said predetermined destination locations defined by said second setof indicia in the particular distinct region to which the correspondingfirst location on said destination selection means corresponds.

3. Apparatus as in claim 1, wherein:

said means to randomly select comprises a spinner mounted for rotationon a spinner surface; and

said first locations are defined by indicia on said spinner surfacedefining a plurality of concentric regions disposed around therotational mounting of said spinner;

each of said concentric regions being defined by indicia uniquelycorresponding to a certain one of said distinct regions of said playingboard;

a plurality of second locations defined by indicia disposed on saidspinner surface to be randomly selectable in response to the angularposition of said spinner;

said second locations defined by indicia on said spinner surfacecorresponding to said indicia defining said concentric regions andcorresponding in number to said plurality of concentric regions toprovide a unique one of said randomly selectable second locationscorresponding to each one of said concentric regions;

additional indicia disposed on said spinner surface to divide each ofsaid concentric regions into a plurality of subregions; and

each of said subregions bearing indicia corresponding to a certain oneof said predetermined destination locations defined on said playingboard by said second set of indicia.

4. Apparatus as in claim 3, wherein:

each of said subregions of said spinner surface bears indiciacorresponding to a certain one of said predetermined destinationlocations defined by said second set of indicia on said playing board inthe certain distinct region to which said concentric region containingsaid subregion corresponds.

5. Apparatus as in claim 3, further comprising:

each said predetermined path on said playing board contains indiciadividing the path into plural spaces;

a plurality of mutually distinguishable playing tokens representingplayers of the game and selectively positionable on any of said spacesof a said prede termined path; and

chance number means operable to provide a numerical indication of thenumber of said spaces to be moved along a said predetermined path by oneof said playing tokens.

* 4 a a n:

1. Travel game apparatus comprising: a playing board defining an overallgeographical area; a first set of indicia on said playing board defininga plurality of distinct regions of said overall geographical area; asecond set of indicia on said playing board defining a plurality ofpredetermined destination locations on said geographical area; a thirdset of indicia on said playing board defining predetermined pathsinterconnecting said predetermined destination locations defined by saidsecond set of indicia; said predetermined paths extending across atleast some of said first set of indicia defining said distinct regions;destination selection means having a plurality of first locations eachof which is defined by indicia uniquely corresponding to a particularone of said distinct regions and to particular predetermined destinationlocations in said distinct regions; said destination selection meanscomprising indicia defining a plurality of second locationscorresponding to said distinct regions, said second locationscorresponding in number to said plurality of first locations on saiddestination selection means and providing a said second locationuniquely corresponding to each of said first locations; and saiddestination selection means additionally comprising means selectivelyoperative to select in a random manner any of said second locations andadditionally selectively operative to select in a random manner any ofsaid predetermined destination locations in said first locations. 2.Apparatus as in claim 1, wherein: each of said first locations on saiddestination selection means is divided into a number of sublocationseach of which corresponds to a certain destination location defined onsaid playing board by said second set of indicia; said sublocationsincluding said indicia corresponding to at least some of saidpredetermined destination locations defined by said second set ofindicia in the particular distinct region to which the correspondingfirst location on said destination selection means corresponds. 3.Apparatus as in claim 1, wherein: said means to randomly selectcomprises a spinner mounted for rotation on a spinner surface; and saidfirst locations are defined by indicia on said spinner surface defininga plurality of concentric regions disposed around the rotationalmounting of said spinner; each of said concentric regions being definedby indicia uniquely corresponding to a certain one of said distinctregions of said playing board; a plurality of second locations definedby indicia disposed on said spinner surface to be randomly selectable inresponse to the angular position of said spinner; said second locationsdefined by indicia on said spinner surface corresponding to said indiciadefining said concentric regions and corresponding in number to saidplurality of concentric regions to provide a unique one of said randomlyselectable second locations corresponding to each one of said concentricregions; additional indicia disposed on said spinner surface to divideeach of said concentric regions into a plurality of subregions; and eachof said subregions bearing indicia corresponding to a certain one ofsaid predetermined destination locations defined on said pLaying boardby said second set of indicia.
 4. Apparatus as in claim 3, wherein: eachof said subregions of said spinner surface bears indicia correspondingto a certain one of said predetermined destination locations defined bysaid second set of indicia on said playing board in the certain distinctregion to which said concentric region containing said subregioncorresponds.
 5. Apparatus as in claim 3, further comprising: each saidpredetermined path on said playing board contains indicia dividing thepath into plural spaces; a plurality of mutually distinguishable playingtokens representing players of the game and selectively positionable onany of said spaces of a said predetermined path; and chance number meansoperable to provide a numerical indication of the number of said spacesto be moved along a said predetermined path by one of said playingtokens.